Despite long being a sceptic,
Olly Mann has changed his view on
virtual reality—a little bit
The Future Of An Illusion
That’s probably not a question
that keeps you awake at night. But, as technology columnist for this auspicious
publication, I get asked it a lot. Last month, I would have answered with an
assured and arrogant “No!” To underline my point, I might
have added a dismissive wave of my palm. I would tell you that this much- hyped
technology will alter the world of gaming, for sure, and perhaps also change the way viewers
experience, erm, “adult” entertainment.
But if you’re asking me to imagine a world ten years hence, in which families
slob around with individual plastic
helmets on, each watching VR versions of Mob Wives…fuhgeddaboudit. BUT THEN,
LURED bY FREE CROISSANTS, I attended the
Edinburgh International Television Festival, the shindig for Britain’s TV industry, and was taken aback by
how much multinational moolah is being
splurged on this new dawn. As the great
and the good (and the not-so-good, who make
Jeremy Kyle) entered the conference hall, they were met with three VR displays. One was set up by YouTube:
perhaps to be expected, as they’re a
tech company. The second was a showcase
for Sky: again, not surprising, as they have a track record of investing early in developing
technology. But the third display—the
biggest, in fact—was hosted by the BBC.
That’s right. Good old Auntie
Beeb. On their stand, delegates
could donan aforementioned ludicrous
plastic headset (first removing their
industry-standard square-rimmed
spectacles) and enjoy such public-service delights as the Trooping of the Colour, a tour
of the underground quarry at the Pantheon, or David Attenborough poking around
a giant dinosaur’s skeleton, all in glorious 360-degree vision.
This, I admit, gave me pause.
If the BBC are chucking licence-fee money at capturing big-ticket events in surround vision, they are
obviously anticipating that much of the general public, eventually, will watch
it. So I tried it out: CNN let me have a play with their demo headset, which featured
immersive footage filmed at the International Space
Station, at a bullfight in Spain and amid a protest outside a courtroom.
Suddenly I didn’t feel like I
was merely watching a news broadcast, but rather that I was actually present at
an event, liberated to look where I wished. I could turn side-to-side, up and
down, and explore exotic locales as if I was really there. It was impressive. It
made me wonder, though, about the taste and decency issues this raises. Is it
appropriate to film, say, the Syrian civil war, in a way that makes viewers
feel like they’re “part of it”? At what point might that approach tip over into voyeurism,
rather than news coverage; a
luxury
entertainment for those of us
lucky
enough to not actually live in
a war
zone? Viewers might feel
guiltier still
if they understood that to
capture such images the filmmakers must
rig up dozens of cameras—all
rather more intrusive than a
typical
photojournalist’s kit.
EVEN IF VIEWERS are untroubled
by such ethical discomfort,
physical
discomfort might cause other
concerns. After just a few
minutes
with a VR headset
on, my nose became
squished, my eyes
were straining and I
felt nauseous. Hardly
a premium viewing
experience.
VR headsets also fail
my Doofus Test, which
goes like this: if you feel
like a doofus when you
wear a product, it will
never go mainstream.
For previous examples,
see 3D TV (I don’t want
to put sunglasses on
in my lounge, I feel like
a doofus) and smartwatches (I
don’t
want text notifications
flashing on
my wrist, I feel like a
doofus). While
donning a VR headset in a
museum,
art gallery or cinema feels
fun, doing
it at home, in front of your
children,
makes you feel like a doofus.
It fails
the Doofus Test.
But they have a favourite
saying
in the TV industry: “Content
Is King”.
(It’s not as popular as “Can
we edit
this faster?”, “Pass me the
drugs”, or
“Can we get Holly
Willoughby?”, but it’s right up there.) What it means is: viewers don’t care
what technology is used to deliver the good stuff they want to watch; they just
want good stuff to watch. And the content being captured for VR is, as I
discovered, really good stuff—an extra layer of detail that otherwise you’d
never be able to experience. So is VR the future of TV? I have a new answer to
that question! It’s this: as more of us realise we can access VR footage on
Facebook and YouTube by using our smartphones, moving them around in our hands,
without the need for silly headsets that make us feel like a doofus, it will
become increasingly popular to explore VR on a “second screen” at the same time
as watching traditional TV, or shortly afterwards—rather like re-watching DVDs
with the director’s commentary turned on, or seeking out a Wikipedia entry
about your favorite TV show while you watch.
Bet you’re glad you asked.
11•2016 | 1 5 |
THINGS THAT GO BUMP IN THE
NIGHT
Most movie taglines do a good
job of selling and promoting the film.
Some horror flicks, however,
don’t even try:
Scared Stiff (1953)
“They’re making a spook-tacle
of themselves!”
Werewolf (1996)
“Rest in...beast”
Killer Klowns from Outer Space
(1988)
“In space, no one can eat ice
cream...”
Happy Birthday to Me (1981)
“John will never eat shish
kebab again”
The Day of the Dolphin (1973)
“Unwittingly, he trained a
dolphin to kill the President of the United States”
Miner’s Massacre (2002)
“They axed for it!”
The Pit (1981)
“Down in the pit there’s
something alive. Half-human. Half-monster.
Half-crazed. Pray to God it
only kills you”
Black Christmas (2006)
“This holiday season, the slay
ride begins”
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